Diversifying your genre

All of us humans have something in common. We have our own likes and dislikes when it comes to food, drinks, entertainment and even physical activities. And it’s no surprising that we only go for what we like and avoid what we dislike at all cost. After all, who wants to feel uncomfortable?

But as the saying goes, being uncomfortable is what allow us to grow and to be better. When it comes to writing, that means diversifying.

In order to write, it’s necessary for writers to read a lot. That’s how they can learn and grow to become better at their craft. So if a writer prefers only science fiction, like in my case, then he or she would read up anything set in that genre to get inspiration, improve on their character development, world building, etc. Maybe occasionally, he or she would read books or novels in another genre because it managed to catch their attention.

However, this approach may not be as effective as you think to help you grow as a writer. There are only so many variations you can do a particular genre that you will find yourself doing the same thing as those authors when you are finally done with a story.

Let’s take science fiction as an example. There are two main type of science fiction: hard and soft (not a very precise term). Hard science fiction doesn’t play fast and loose with the laws of physics. Every piece of technology or ideas featured must have basis in real life. On the other hand, soft science fiction allows for faster-than-light travel, fantasy elements like super human powers, etc. And under each category, you can have space opera-type, utopia-type science fiction and dystopia-type science fiction. As for enemies, maybe you have either aliens, rogue machines, or maybe another species of humans.

Just imagine what would happen if you stick to reading and writing only science fiction forever…

I have always been writing and reading science fiction throughout my late teens and adulthood. My ideas are really only drawn from science fiction books, video games or shows that I’ve seen. After a while, I realised I’m doing the same shit as the rest are doing. I’m not growing any more. It’s boring as hell.

That’s why I decided to go into horror. There is this goal of mine. To be able to merge science fiction, horror and thriller together to create a compelling story. As some people said, the best ideas are those that intersects multiple themes.

And to be able to do that, in my view, it means that you have reached the height of your writing ability. I also know it will take a lot of hard work.

For a start, you have to consume the right kind of horror. You have to understand what it meant to create horror. There are so many horror movies out there. Video games too. And you can always read Stephen King’s books like The Shining and IT. For me, I love horror because of the way they make me feel. They make me worry for the characters, worry about what’s going to come out and scare me out of my seat, etc.

But when it comes to creating it, it is difficult. I mentioned it once in a previous post. And I remembered what my school English teachers once said, “Horror is very difficult to write. Please don’t do it for your English composition, especially during examination if you want to pass.”

They are right. You see, I’ve been stuck for weeks now when it comes to writing Part 3 of Murderous House as I wasn’t sure how to bring out the suspense and make my readers fear for the characters anymore.

Yet it doesn’t mean that you give up. I’m not giving up just yet as I still try to put in words and form the story paragraph by paragraph. It’s important that we use this kind of situation to learn and grow further. Now, since I don’t know how to bring out the suspense or horror anymore, then I have to go find inspirations and also dig deep into my memories of how horror make me feel and then realise something suitable for the story. I’ve got to read more horror. And I’ve got the game Resident Evil 2 (2019) keeping me at the edge of my seat. I can draw on those feelings I get to write.

When I do get out of this debacle, it would meant that I have learnt something new and could apply it to my next piece of writing. As the skills get developed further, it would allow me as a writer to experiment comfortably and to tell a better story. That means I would be one step closer to my goal of telling a story that merges science fiction, horror and thriller genres.

So if you enjoy writing a story of a specific genre, maybe it’s time you stop for a while and change. Let’s say you enjoy reading and writing romance novels. Maybe it’s time you switch to action stories. Or maybe thriller. Who knows. Maybe you can create an even more compelling romance story based on your diversification.

Lack of words

In this day and age, it’s probably not a good idea to go so long without any proper content. New contents are being created every second by people around the world. And for those without a good and strong following, it’s easy to be forgotten.

Now, considering that I don’t really have a ton of followers, this lack of update ain’t doing my blog any good.

And I accept that fact.

In my defence, the upcoming Lunar New Year has gotten me pretty busy. Food to get. Clothes to buy as per tradition (not minimalistic I know… so I will buy one top and bottom). Cleaning to do. Decorations to put up.

And then there’s Resident Evil 2 (2019) keeping me occupied. Let’s not forget about Netflix too. There’s some pretty interesting shows going on.

I have also found myself focusing on fixing an issue with a client’s software. Software that I built and maintained over the last eight years.

And I really really want to expand my software development skills so that I can make more money to make more art. If you know what I mean.

Lastly, I’m really loss for words. This writer’s block has struck me rather hard. With all those distractions going on in my life, I didn’t really want to fix the writer’s block. Yet.

So I suppose I will get more content out when I get more content out. Not a robot here. Just a human living life…

Peace. Out.

When you stop

As with anything you do, the moment you stop doing it for several days in a row, that thing suddenly becomes so much harder to do. The closest analogy I could think of is, it’s like you are a car and trying to have your engine started. It simply splutter and screech as the key is turned. It took several tries before the engine finally start up causing black smog to spew out of the exhaust pipe. Even when you do move, the engine behave as though it was choking up and the overall movement just isn’t as smooth.

That’s what happen to me after taking a writing break. One whole week of not writing anything. Not even personal journal. It can be a little disconcerting, especially how I don’t feel like writing anything else after publishing the Resident Evil 2 (2019) review two days ago. It’s like the passion for it is gone.

And I don’t know about you but I suspect that not writing for a whole week can affect a person, especially if he or she is a writer at heart, at a subconscious level that ultimately led to the manifestation of bad feelings and discontent. In my case, it led me to feel disinterested in my work and doing things slowly.

So don’t make my mistake of completely shutting down the writing engine. Keep it running. If you need to take only a couple of days break, take it. But if the break is going to last a week or longer, then it’s best you don’t stop writing. It can be so much harder to restart you writing engine. What you could do is not publishing it. By not publishing it, you won’t feel like you need to be concern with the market. When you are finally in a better shape to publish your works, take the time to review through what you have wrote and see if you can put them up.

Resident Evil 2 (2019) Review

Ever since the announcement of Resident Evil 2 remake last year, I had been waiting for its release with great deal of angst. Then I shared my thoughts on why the Resident Evil 2 remake is the best survival horror yet.

Alas, the wait is no more. On 25 January 2019, the game was finally on the shelves of video game stores. I went to buy the game after work that Friday and couldn’t wait to start playing once I got home.

Now for the price tag of nearly $80, it does feel expensive considering that Resident Evil 2 was originally released back in 1998. But this is a remake and not a remaster. Capcom spent resources to re-create the whole game that not only gave it a fresh coat of graphics but also re-imagined what the game could be given the technological advances we have experienced since 1998.

After playing it over the weekend, I’ve got to say it’s definitely worth it.

It uses that 3rd-person, over-the-shoulder view pioneered with Resident Evil 4. That view make the whole gaming experience much closer and intimate while enabling you to see more of the world. The first-person view of Resident Evil 7: Biohazard though definitely increase the horror factor you experience because you can’t see what’s behind you, it doesn’t offer the same amount of tension. Just imagine what’s it like to see what’s coming at you but you can’t do shit about it because you ran out of ammunition for your weapons. Your only option was to run. In first-person mode, well, if you can’t see it, you aren’t scared of it.

To add to the tension is the game’s effective implementation of limited resources and require you to ration. There is no way you can shoot your way out of every situation. First, it takes a lot of bullet to take out a zombie. You can attempt to shoot out their limbs (looks like it takes a page out of the Dead Space playbook) to limit the zombie’s mobility but it takes up to five shots to take out a leg. Three to five head shots can take down a zombie but it doesn’t kill them. And it’s really down to chance if you can make a zombie head explode with just a single shot. For other enemies, it require a bigger weapon to take them down and ammunition for those weapon are actually even more limited. So you are better off running away.

The game also had great audio in terms of implementation and quality. Take Mr. X for example especially in the later part of the game. For those uninitiated, Mr. X is a humanoid bio-organic weapon whose sole purpose is to kill you in the game. Due to its size, every step it takes actually generate fear-inducing thump. And even if it is not in the same room as you, you can hear it moving around. There was this one situation where I’m in a room on the first floor and it is in the room directly above. I could hear the stomping sound and made me want to stay where I was, not wanting to go up for fear of encountering him. Not only that, you can also hear the groans and moans of zombies through the walls when they are hunting you. Furthermore, the music is done very well to shape the feelings you get as you move from a safe room to an open corridor.

As for the graphics, the RE engine has definitely allow for a much more realistic world. Now, the key to good graphics is lighting just like in photography. The placement of lights, how they reflect off surfaces and how they make objects look affect how you feel about a particular scene. In Resident Evil 2, the way lights are placed and how they light the world up actually make you feel like you are truly in a place where dangers lurk in every corner. If not that, they did a great job of setting the scene to make you feel like it’s a bad place to be in.

Not only that, weapon damage done to enemies are also visible and make you feel like you are making an effort to kill or injure your enemy. Let’s take this image of me having killed a zombie after dropping it to the ground with headshot and slicing it with the knife until it’s dead.

Look at the slashing damage on the body. Look at that arm. It has fallen off. This is the kind of realism that I look for in a game like Resident Evil 2. I want to feel like I’m doing something to my enemies.

Last but not least, the cutscenes are also well done in terms of fluidity, how it showcases their vulnerability and how well it transit from gameplay and back again. The characters’ voice actings are also pretty good by how they interact with each other and how they show that they are afraid in real time. There are quite a lot of times when the game character, Leon, was cursing and swearing as he tries to take down enemies or when he was being chased.

Even though I spent only a few hours on it, I’m glad that I was right that it’s definitely the survival horror game to play. There are so many times when I actually just want to put down my controller because it got all wet from my excessive sweat due to all the tension and anxiety. My heart was actually thumping pretty hard in certain area of the game and I lost count of how often I didn’t want to enter a new room because I’m not sure what I would expect. Yet, I still want to play the game despite my fears based on how often it’s hanging around in my mind. I’m always thinking about the game, having the urge to pick up the controller again even though I’ve put it aside to do other things.

Taking a writing break

Ever since I changed from doing journals on my blog to essays and articles last year November, I’m surprised that I actually could published something for two months (with breaks scattered in between). I’m aware that there were definitely bad days and there were good.

But I have reached a point where I’ve stopped active journaling offline because I’ve put all my eggs in one basket unconsciously. Now when there’s just nothing that can come to mind for me to share with you all, it’s making me miserable. This struggle to write and the thought that I’ve failed has started to eat away at my soul and affect my day job in ways that people have yet to pick up on. But I can see it becoming a snowball.

So for the sake of my own sanity, I’m gonna take a short break from writing non-fiction. For how long, I don’t know. The moment you see me posting multiple non-fiction within a week, it probably meant that I’m back in some form.

Last but not least, I will still attempt to finish Murderous House. Part 3 is currently in writing mode and I hope to get it out before the Lunar Chinese New Year.