My take on the future of gaming

Video games have come a long way in how they look, how they are delivered, where they are played and how they immerse players.

Let’s begin with a quick history lesson.

Initially, games released in 1950s had only simple 2D graphics that didn’t move across the screen and no sound. Those games were a novelty, not meant for consumers and ran on mainframe computers the size of rooms.

Then the 1960s and 1970s saw games developed that featured moving 2D monochrome graphics and basic sounds running on machines ranging from arcade-sized to home consoles no bigger than your modern day consoles. Games of that era are delivered via cartridges, which are clunky and prone to loading issues.

After that, games went from 8-bit colour 2D graphics to 16-bit colour 3D polygon graphics as the processors powering the game consoles and computers became more powerful and can support complex operations between 1980s to 1990s. At the same time, storage capabilities were also improving as games went from using cartridges to CD-ROM. That means games can be bigger, look better and sound better.

However, the handheld consoles didn’t progress as far. They used technology that were at least one generation behind. For example, the Nintendo GameBoy featured an 8-bit Sharp processor running at 4.19MHz with 8KB internal S-RAM whereas consoles like the Super NES featured a 16-bit CPU, a set of graphic processors called Picture Processors then and at least 64KB of main RAM. That mean the early handheld game consoles could only handle moving black/white 2D graphics. But that didn’t matter. The device was popular enough with consumers for at least a decade.

From 2000 to 2010, the gaming industry saw the release of sixth generation consoles and then the seventh generation with games using bigger disc size due to their better game assets, textures, and cinematic video. During this timeframe, the handheld market expanded. And those consoles featured better hardware that allowed games running on Nintendo DS and Playstation Portable to have the same graphics fidelity found in the yesteryear consoles like the original Playstation, Nintendo 64, Sega Saturn, etc., which were considered pretty good considering the small-form factor and the use of batteries.

With the arrival of the 2010s, smartphones and tablets joined the home game consoles, PC and handhelds as another viable gaming platform. Both of the smartphones and tablets soon establish themselves as the more compelling platforms than the handheld consoles because of their flexibility. They allow users to download games from the Internet via their respective App Stores. Not only that, users can also use the same device to watch video, listen to music and communicate with people. This meant that dedicated handheld gaming machines like the Nintendo 3DS and Playstation Vita would have a hard time on the market because they can’t do what the smartphone can.

To add salt to the injury, the rapid hardware improvement of the smartphone and tablet also meant that developers could now put in better looking game assets, implement complex game logic and gameplay and have better sound that were unheard of in a handheld console. Not only that, handheld consoles are like the home consoles where it could take a while before the software library grows big enough to entice consumers to buy, creating a chicken-and-egg problem. Smartphones, and to a lesser extend tablets, can see more triple-A games due to the open nature, proper SDK support, and larger market share. One good example of triple-A game for smartphone and tablet is Fortnite.

And that’s probably why the Playstation Vita didn’t quite achieve the same level of popularity as the original and the 3DS suffered lacklustre sales initially when they were released during that period.

But it didn’t stop Nintendo from releasing Switch in March 2017. Despite featuring hardware that was a couple of generations old when compared to iPhone 7 and the iPad Pro in terms of performance, it was successful because it can be used in handheld-mode and docked mode, making it the first of its kind. That means gamers can play their beloved games on the same console in either mode without much hassle. Not only that, it has a good support from game developers, which translates to better quantity and quality of games.

One thing to note is that while the game graphics on Switch don’t come close to what the Playstation 4 and Xbox One could do due to its hardware, it is good enough since its smaller resolution can free up more GPU resources to render the game world at a higher fidelity. And some examples of triple-A games that took advantage of that are Doom, Wolfenstein 2: The Colossal Order, Gear Club Unlimited.

While the Switch is the gaming console that run best in handheld mode, Apple’s iPhone and iPad can be argued as the best platforms for mobile AR gaming due to the power of their A-series SOC. Their latest A12X Bionic in the iPad Pro is as powerful as the processor found in a gaming console like the Xbox One while consuming a fraction of the power. With that kind of power, game developers can develop not only graphically intensive games like Infinity Blade 3 and Grid Autosport but also games like The Machines, ARZombi, and AR Dragon that could allow players to interact with overlaid 3D game assets displayed on their mobile devices, depending on where they point their devices, without needing extra equipment or add-ons.

Other than AR, VR is the other thing games took advantage of. Sony released the Playstation VR in 2016 that was well received. Multiple game developers are actively developing games for it which allow players to immerse themselves deeper into the game by having them wear a special headset that project the game world into their eyes and putting them at the center of the experience. A similar effort can also be found on the PC with the Oculus Rift and HTC Vive but that require more powerful computer hardware that put them out of reach for most gamers.

As you can see, the gaming industry does seem to be heading into different directions based on the different platforms. But one thing is clear. Mobile gaming is here to stay. So is living-room gaming.

Then it begs the question, what’s next?

I believe the tenth generation of video game devices would ultimately converge into something that combine hybrid nature of Nintendo Switch with AR capabilities of the iPhone/iPad. The physical device won’t be much larger than the current Nintendo Switch because of fatigue when using as a handheld. It will also come with some kind of dual camera system that allow for correct depth processing and rendering of overlaid graphics.

In terms of technical specification, these game console would most likely have at least eight cores and 16GB of RAM providing to 1.2x the performance of the ninth generation consoles slanted to be released by Sony and Microsoft in the near future. With that, the default resolution of games running on such devices will be at minimum 1920 x 1080p. 4K gaming would also be a breeze for such devices.

Furthermore, VR will also be an integral part of the tenth generation consoles through the use of VR glasses, which will definitely be smaller as compared to the current generation of headset. And despite the advantages of a touchscreen, physical joysticks and buttons won’t go away since they offer better tactile feedback and control. The experience of playing a racing game using virtual joystick on a touchscreen vs a physical joystick is just completely different. If you have sweaty hands, chances are the game won’t register your actions very well.

On the software front, the devices will come with basic internet browsing and media playback/streaming capabilities. Games will be predominantly delivered via the App Store and disc versions probably would give way to the use of game card like what the Switch uses with storage capacity achieving at least 128GB.

Nintendo Switch follow-up review

A few days ago I got myself a Nintendo Switch, did a basic unboxing and gave my initial thoughts.

Since then, I’ve been playing Diablo 3 on it and with it, I can better determine the pros and cons of the device.

First is the audio. Even though the speakers are capable of producing stereo sounds, at three-quarter of volume setting, they still sound a little weak when it comes to the higher ranges and bass. They aren’t as crisp or punchy as I would like. Maybe it’s because I’m spoilt by the speakers found on the iPhone X and iPad Pro where playing music through those would make you want to move and dance along.

And if you are attempting to play games on the device in a rather noisy environment, chances are you won’t be able to enjoy the audio properly. But the good thing is that it has a 3.5 mm audio port for you to connect an earphone, headphone or maybe even speakers to it as you play. That way, you can use a sound-cancelling earphone or headphones when you in a noisy environment or when you don’t want to announce to the whole world you are gaming in public.

There is one good thing when you attempt to raise the volume higher than 3/4 of the way when an earphone is connected. The device will actually warn you about possible ear injury when it’s too loud. And it actually stop me from attempting to push the volume any higher to compensate for noise generated by the train as it moves.

The other thing I found problematic with the audio was its lack of support for bluetooth audio. I use AirPods with my iPhone whenever I’m outside to listen to music, take on phone calls, etc. There are times when I want to play games on the Switch but I found myself having to put the AirPods back into storage and pull out the 3.5 mm wired earphones from my back before I could start playing. To play Switch I need to switch my audio output device. Nice one. To me, it’s just a hassle. That means I could I only take out the Switch when I’m seated or in a less crowded area. And if I’m on the train, I would have a hard time pulling out the earphone from my bag since it would be pack with people especially during rush hour. It was during moments like this I just wish there’s support for Bluetooth audio. And yes, I’ve been spoilt by Apple’s seamless experience when it comes to their products.

Next is the display.

Although you won’t be able to see individual pixels when you play games due to the 237 pixels per inch 6.2inch display, it’s just not that bright. So when you play games in a bright environment, you may have to increase the brightness. In turn, it will drain the battery faster and reduce your overall play time. But I didn’t go that route so I have to find a corner that’s darker to play my games or squint my eyes.

But I definitely like the screen size. It’s the sweet spot. Come to think of it, the iPhone XS Max also features a 6.2 inch display that’s nearly edge to edge. But sadly, the notch just is too distracting especially if you are gaming on it. Besides, the iPhone doesn’t have games like Diablo 3, Xenoblade Chronicles 2 or even Doom on it. So that’s where the comparison ends.

The other issue was the lack of P3 colour gamut. Considering that we are now into 2018 and since then there has been various consumer-grade devices featuring P3 colour-gamut capable display starting with the iMac back in 2015, I don’t see why Nintendo didn’t put that in. It could have help to make Mario and friends look way more vibrant and colourful.

Lastly, it’s the bezel. It’s rather big by 2017 standard. Maybe Nintendo could find a way to reduce the bezel by another 10% or 20% and make use of those free space. When that happens, it would be more enjoyable.

The other thing I want to mention is the battery life. Even though it’s advertised that it can allow up to 6 hour of game time, when I was playing diablo 3, I find the device down to 15% of battery after about 4 hours. And that was spread across the whole day since I only play games while I’m on the train or when I get home. I can’t imagine what it would be like if I’m playing games like Doom (2016) on it.

But so far, I didn’t face the problem of running out battery when I’m on the go. Even then, I don’t really need to fear because I got myself a 20,000 mAh Power Bank that is more than capable of charging up a Nintendo Switch over USB-C. Based on the specification of the power bank, I can charge the device up to three times.

Now, despite all the so call flaws I mentioned, I still love the device because it is the only one so far that allow me to use conventional buttons to play serious games on the go. I just never quite like using touchscreen to play games because of the lack of tactile feedback. I want to know and feel that I have pressed a button. And it’s really satisfying when the game you play is all about button smashing. A touchscreen display can never give you that.

And if Sony Or Microsoft can develop and release their own version of the Switch with Xbox One X processing power that runs on battery in the same form factor, it could be really interesting. Imagine playing Horizon Zero Dawn on a handheld device without any graphical sacrifice.

My unboxing of and initial thought about Nintendo Switch

As a gamer, I rarely consider Nintendo gaming platform at the forefront of my thought. Microsoft Xbox and Sony Playstation have always been the platform that I’ll go for because of the more mature, serious games that are available. Nintendo has built itself to be the family-oriented gaming company. The games running on its platform are generally playable by everyone.

And today, I went and get Nintendo Switch because of how I felt when I was spending the past few days, playing Command and Conquer: Rivals on my phone. I came to the realisation that I never quite like gaming on phones. Despite the power of iPhone X’s 5.8 inch OLED HDR display, I found it to be too small. And iPad as a portable gaming machine is too big. Hell, even the iPhone Xs Max is too small as a gaming machine. And no, I won’t even go into Android devices because I don’t like Android as a platform.

Before I start mentioning about my thoughts about the console, let me show you what I got.

Nintendo Switch on my bedroom floor.

I also bought the official Nintendo storage box for the Switch so that I can bring the console out safely in a bag.

And two games that I want to play for now. There are some other games that I’d like to play but there aren’t any stock.

Now let’s get down with basic unboxing.

When you first open up the box, you are greeted with the Joy-Con controller and the main device wrapped in plastic. When I bought the device, one of the shop staff helped me to install the screen protector. So the plastic wraps were undone. If it’s a new set and never been open before, you probably won’t get them in this state.

After taking off the plastic wraps, here are the Joy-con and Switch exposed.

Look at how adorable those Joy-Con. And definitely way better than Wii Remote.

Now, I didn’t go with the red and blue Joy-Con because I prefer a simplistic, one colour design. It’s the minimalistic mindset in me.

I didn’t take any more picture of the unboxing process. Instead, I dived in to grab the power cable.

After fitting the JoyCon onto the main display, holding it in my hands for the first time, it sure remind me of the original Sony PSP that I got at least ten years ago. It’s definitely feel just right. Not too big, not too small.

And I’m sorry Apple. Despite me being a fan of your products, the iPad with its fancy AR capabilities just don’t cut it for me. I prefer a specialised device with 2D dimensional display. If you spent the attention and money to making a pure gaming device, I’m sure you would outdo the competition.

But, I digress.

So after I pressed on the power button, I realise the battery was running a little low. Plugged in to the power socket it went. And I decided to charge it on my bed since I’m out of power sockets on my desk. While it was charging, I also updated the OS to the latest version.

And here is the device on my bed connected to the USB-C charging cable.

The 6.2 inch display at 1280×720, though not comparable to an iPhone display, it’s wide enough for me to enjoy games without me needing to put the device close to my face.

Also, the graphic and text didn’t look too blurry. You can make out the words on it just fine. It’s acceptable to me considering I play games on my Xbox and PS4 at 1080p instead of 4K.

The colours definitely didn’t look like it’s the best in the world but it’s also fine by me for a simple gaming device.

I have yet started gaming on it because I was spending my night writing this article and watching some anime on Netflix. So I don’t have any comments on the gaming aspect, the audio or how the controls feel.

And I decided to go back to do a quick unpack of the main stuff. Here are the charging grip and docking station.

About those two items, I doubt I will use them because it’s my intention to play my games on the go. If I want to play games on my TV, it probably means I want to do some serious gaming and I got my PS4 and Xbox for that.

Friday Tech News Roundup #26

Below are 10 tech news that I found interesting and are related to topics I care about.

Apple AirPods are the latest tech product that can allegedly explode – Another tech product, another explosive allegation. Mashable

Some iPhone source code just hit GitHub, and Apple isn’t pleased – Apple’s legal team has been busy. Mashable

10 things you (probably) didn’t know about Apple’s HomePod – Apple HomePod sounds really great, works with Apple Music, Siri is still meh, and it requires an iOS device to set up. The end, right? Mashable

Microsoft is testing authenticator logins for Windows 10 S users – It seems Microsoft may be aiming to ditch passwords sooner than some may have thought. The company first made their anti-password goals clear back in 2015 with the release of Windows 10 which launched with the “Windows Hello” facial recognition system for logins. Techspot

Intel rolls out random reboot-free Spectre microcode updates for Skylake chips – Back in January, we covered Google Project Zero’s disclosure of massive CPU security flaws Spectre and Meltdown. If you’ve never heard of these vulnerabilities before, here’s the gist: Spectre and Meltdown are two serious CPU security vulnerabilities that allow hackers to steal personal data from computers, mobile devices and servers without a given machine’s owner ever realizing it. Techspot

Hacker group manages to run Linux on a Nintendo Switch – Hacker group fail0verflow shared a photo of a Nintendo Switch running Debian, a distribution of Linux (via Nintendo Life). The group claims that Nintendo can’t fix the vulnerability with future firmware patches. Techcrunch

Nvidia up 10% after Q4 earnings beat, says cryptocurrency demand ‘exceeded expectations’ – Nvidia’s successes are continuing to pile on as the company’s gaming and data center businesses drove revenues up 34 percent year-over-year. Techcrunch

From July, Chrome will flag all unencrypted websites as ‘not secure’ – Google’s fight for a more secure internet continues with the announcement that its Chrome 68 update – to be released in July this year – will see all unencrypted websites (HTTP sites) marked with a ‘not secure’ label. Techradar

Surface Pro 5 release date, news and rumors – You might suspect that the Surface Pro (2017) is the closest we’ll ever get to the Surface Pro 5, but if Microsoft itself is anything to go by, you would be dead wrong. The Surface Pro 5 doesn’t exist right now, as Microsoft Surface leader Panos Panay confirmed last May, but it will when more meaningful changes erupt from the geniuses at Microsoft’s hardware design lab. Techradar

Microsoft is reportedly shifting its Windows strategy as it tries to outmaneuver Apple and Google – Last weekend, long-time Microsoft blogger Brad Sams reported that Windows 10 S – the latest version of the operating system, launched in mid-2017 – is, for all intents and purposes, dead. Business Insider