Nintendo Switch follow-up review

A few days ago I got myself a Nintendo Switch, did a basic unboxing and gave my initial thoughts.

Since then, I’ve been playing Diablo 3 on it and with it, I can better determine the pros and cons of the device.

First is the audio. Even though the speakers are capable of producing stereo sounds, at three-quarter of volume setting, they still sound a little weak when it comes to the higher ranges and bass. They aren’t as crisp or punchy as I would like. Maybe it’s because I’m spoilt by the speakers found on the iPhone X and iPad Pro where playing music through those would make you want to move and dance along.

And if you are attempting to play games on the device in a rather noisy environment, chances are you won’t be able to enjoy the audio properly. But the good thing is that it has a 3.5 mm audio port for you to connect an earphone, headphone or maybe even speakers to it as you play. That way, you can use a sound-cancelling earphone or headphones when you in a noisy environment or when you don’t want to announce to the whole world you are gaming in public.

There is one good thing when you attempt to raise the volume higher than 3/4 of the way when an earphone is connected. The device will actually warn you about possible ear injury when it’s too loud. And it actually stop me from attempting to push the volume any higher to compensate for noise generated by the train as it moves.

The other thing I found problematic with the audio was its lack of support for bluetooth audio. I use AirPods with my iPhone whenever I’m outside to listen to music, take on phone calls, etc. There are times when I want to play games on the Switch but I found myself having to put the AirPods back into storage and pull out the 3.5 mm wired earphones from my back before I could start playing. To play Switch I need to switch my audio output device. Nice one. To me, it’s just a hassle. That means I could I only take out the Switch when I’m seated or in a less crowded area. And if I’m on the train, I would have a hard time pulling out the earphone from my bag since it would be pack with people especially during rush hour. It was during moments like this I just wish there’s support for Bluetooth audio. And yes, I’ve been spoilt by Apple’s seamless experience when it comes to their products.

Next is the display.

Although you won’t be able to see individual pixels when you play games due to the 237 pixels per inch 6.2inch display, it’s just not that bright. So when you play games in a bright environment, you may have to increase the brightness. In turn, it will drain the battery faster and reduce your overall play time. But I didn’t go that route so I have to find a corner that’s darker to play my games or squint my eyes.

But I definitely like the screen size. It’s the sweet spot. Come to think of it, the iPhone XS Max also features a 6.2 inch display that’s nearly edge to edge. But sadly, the notch just is too distracting especially if you are gaming on it. Besides, the iPhone doesn’t have games like Diablo 3, Xenoblade Chronicles 2 or even Doom on it. So that’s where the comparison ends.

The other issue was the lack of P3 colour gamut. Considering that we are now into 2018 and since then there has been various consumer-grade devices featuring P3 colour-gamut capable display starting with the iMac back in 2015, I don’t see why Nintendo didn’t put that in. It could have help to make Mario and friends look way more vibrant and colourful.

Lastly, it’s the bezel. It’s rather big by 2017 standard. Maybe Nintendo could find a way to reduce the bezel by another 10% or 20% and make use of those free space. When that happens, it would be more enjoyable.

The other thing I want to mention is the battery life. Even though it’s advertised that it can allow up to 6 hour of game time, when I was playing diablo 3, I find the device down to 15% of battery after about 4 hours. And that was spread across the whole day since I only play games while I’m on the train or when I get home. I can’t imagine what it would be like if I’m playing games like Doom (2016) on it.

But so far, I didn’t face the problem of running out battery when I’m on the go. Even then, I don’t really need to fear because I got myself a 20,000 mAh Power Bank that is more than capable of charging up a Nintendo Switch over USB-C. Based on the specification of the power bank, I can charge the device up to three times.

Now, despite all the so call flaws I mentioned, I still love the device because it is the only one so far that allow me to use conventional buttons to play serious games on the go. I just never quite like using touchscreen to play games because of the lack of tactile feedback. I want to know and feel that I have pressed a button. And it’s really satisfying when the game you play is all about button smashing. A touchscreen display can never give you that.

And if Sony Or Microsoft can develop and release their own version of the Switch with Xbox One X processing power that runs on battery in the same form factor, it could be really interesting. Imagine playing Horizon Zero Dawn on a handheld device without any graphical sacrifice.

Why do writers get writer’s block

If you are a writer, there’s a high chance you’d have suffer from writer’s block. For the uninitiated, it is the point during one’s writing journey where he or she struggles to put words down. When you sit down in front of your computer, time just flew by you but no words appear on the screen. Even when you did write something, you find yourself deleting those words. You get angry. You wonder what’s going on and started to hate yourself.

I’ve encountered it several times now during my writing journey. After spending some time to dissect it, here are three reasons I believe contributes to writer’s block.

High Expectations or Perfectionism

Most writers, if not all, I believe have traits of perfectionism in them. It is this desire to create the best piece of work before you hit that publish button. Even if it’s not perfectionism, it could be the high-expectation you put on yourself, especially if you have successfully published something that went viral or is starting to earn you enough income. Now with a new piece of writing, you want it to be even better than before.

So you put a high amount of pressure on yourself to deliver. You push yourself a little too hard that you start criticising yourself for every little mistakes you make in your writing. You delete words because you feel like they don’t belong or don’t get the message across. You are spending more time editing than writing. After a while, it makes you cranky and frustrated all the time.

Being too comfortable in your routines

Routines are great. It gives you some sense of stability. For some writers, routines are what allow them to write because it’s something like a primer. However, routines can be dangerous if left to its own devices because it makes you complacent and comfortable. When you are comfortable, you stop coming up with new ideas or thoughts. Your subconscious mind just think there’s no danger. Nothing to worry. And when you finally want to write, there’s nothing in your mind.

Being stuck in the same physical space

Writing can be a pretty lonely endeavour, especially when you are just starting out. When there is a deadline, self-imposed or contractual or sometimes you just want to finish a piece of writing quickly because you think you are in some kind of flow, you withdraw from the world, hide away in some place just to meet it. You stop meeting your friends. You ignore your family. Maybe stop talking to people even.

When that happens, your brain stop getting the right kind of stimulation it needed. And if you think about it, it’s actually very closely related to being comfortable in your routines. Being stuck removes your inspiration because your brain see the same things over and over again.

How to get out of it?

The solution to writer’s block is actually very simple. You will need to audit yourself and asked whether your writer’s block stems from one, two or all three reasons.

If it’s the first reason, then you will need to start accepting and acknowledging you are only human and mistakes will happen. Self compassion is very important here. Lowering your expectations will also help. You have to trust yourself to complete the writing.

If it’s the second, the third or both reason, then maybe it’s time you switch up your environment and routines. Maybe start reviewing that messy wardrobe of yours and began the journey of minimalism. Maybe call up a few of your closest friends and ask them out for a meal. Or maybe it’s time for you to take a vacation.

Resident Evil 2 Remake – Why I think it’s the best survival horror yet

The first time I played a survival horror video game was during my early teens years at somebody’s house. This somebody was one of those temporary friends you make when you are playing with other people outside at the playground, etc. And that game was Resident Evil Director’s Cut on the Phone.

That game was one that I remembered vividly where I couldn’t seem to get past the first few zombies of the game. The reason probably could be I was too young, naive, and didn’t quite understand the game mechanics.

As I got older, I got to play every single numbered Resident Evil game. Until today, I always saw the franchise as one of the best survival horror entertainment product. And the Resident Evil film series is really enjoyable, not for its survival horror element but for what it actually is: a science fiction action series that has its own take on the franchise.

The other survival horror game that I liked was Dead Space until Dead Space 3 where Electronic Arts decided to bungle up what made the first game so good. Nonetheless, I still enjoyed all the games for the reason that I want to know what happened. I wanted to know who invented the Markers that convert organics, especially humans, into necromorphs. Until today, I hope that someone decided to buy the Dead Space franchise from EA and make it good again.

But I digress. My intention is to talk about the remake of Resident Evil 2 and why I think it is survival horror done right.

The first three games of the Resident Evil series relied on fixed-camera view of the game world as we move the characters using tank control. Due to the limitation of the hardware at that time, the implementation serves its purpose of making you panic when a zombie is coming after you since you will struggle to make the character move to get away only for the camera view to change to another angle, creating a somewhat disorienting experience where you know there is an enemy coming but you may have the best view of what’s around the corner.

Then there is the audio, limited ammunition, monsters jumping out when you least expected it on the first play through and your character do move slower when injured, with the latter being found in Resident Evil 2 and 3. All those elements contributed to making you feel more weary. I do remember quietly cheering my characters to move faster as I was running away from a horde of zombies.

Then with technological improvements, Resident Evil changed to a third-person view mode, starting from Resident Evil 4. This time, the game takes on a more action-oriented style with limited ammunition and sudden appearance of enemies, either in waves or a couple, to make it slightly more “scary”. But the real selling point by then was the storyline, the characters and environment design. As least in my view.

The remaining games just kind of further improve on the third-person, over-the-shoulder view until Resident Evil 7 where it got changed into first-person mode.

During those years between Resident Evil 4 to Resident Evil 7, Dead Space served as what I would call over-the-shoulder view survival horror done right. The dark, poorly lit game world with blood all over, necromorphs jumping out at you and attacking you when you least expected it, limited ammunition and the general creepy and eerie audio all contributed to make it the true survival horror game.

Resident Evil 7 then went ahead to redefine what it is to be a survival horror game by making you only able to see what’s in front of you with its first-person mode. But I personally found it to be nauseating because it was too close to the action. I didn’t quite enjoy that game

Then came Resident Evil 2 remake and there are a few reasons why I think it’s the best survival horror game yet.

The game went with using the same over-the-shoulder view pioneered in Resident Evil 4 but this time, it looks like they took elements from Dead Space to make it the perfect survival horror game based on the various YouTube videos I have watched. The dark corridors that are sometimes claustrophobic. With the over-the-shoulder view, you just don’t really know what’s behind you or around the corner until you turn around. Then there is good use of lighting. You need to rely on a torch light to see dark areas. Enemies like the Licker could be hiding up on the ceiling. The other game that I played which uses that to good effect is The Evil Within. I had to light up certain candles, lamps and whatnot to see what’s around me. Then there’s the enemies jumping out from certain places and hunting you. The good old jump scare technique.

Second, characters can make or break a game and there are few game characters that resonates with the players. You have got Aloy in Horizon Zero Dawn that’s very well received and resonate with a lot of people. She’s a strong female character who fought against the traditions that defined the village from which she was birthed in to explore the world and understand what’s going on while still show compassion for the world around her, though she’s cold at times. Then there is Issac Clarke from Dead Space that’s memorable. And I love him because of his so call ingenuity in crafting weapons using tools used in engineering work in the game universe. He resonates with me considering that I’m a trained engineer too, though on the software side. For Resident Evil, the characters would be Leon and Claire. Unlike Jill Valentine or Chris Redfield, Leon and Claire are the more average characters in terms of skills and abilities who got thrown into an impossible situation. Over the course of the game, we get to see them grow and survive the outbreak. And that’s in the original game. Now we get to see and experience their stories in Resident Evil 2 in a different way.

Third, we get to revisit a favorite location in the Resident Evil series. Raccoon City. That’s not the say the European setting in Resident Evil 4, the Africa setting in Resident Evil 5 or the multi-nation setting in Resident Evil 6 aren’t good. For the record, I actually like the Tall Oak or Lanshiang part of the game. I always love a good survival horror setting set in a metropolitan area or a place where ordinary people have to live their lives only to die from a disaster. Just like Titan Station in Dead Space 2. It’s just a personal thing. I’m morbid that way. That’s why going back to Raccoon City where it all started is a great thing in my view. And I believe there’s more story to tell there. I actually wish there are more single-player, numbered Resident Evil game set in Raccoon City to show the outbreak from a different perspective. And no don’t cite Resident Evil outbreak 1 and 2. I hated those games because they are so lacking in focus with so many characters, short missions and poor story telling.

The fourth thing is the inventory management system. I think it’s what made survival horror survival horror. And I dare say it’s more realistic. Put it this way, short of having a large haversack on your back, there’s just no way for a person to carry so much stuff. And even if you do, you won’t be nimble enough to move around zombies. In Dead Space, you also got limited space to carry your items. It makes you think about what to bring as you go through the game and then make you backtrack to a “safe location” to retrieve something if you forget it. The journey back sometimes is dangerous since enemies that weren’t there before may just appear. It adds a little bit of tension there.

The fifth reason is the limited resources. In a major disaster, I really don’t think you would be able to find caches of bullets lying around unless you raid an armory before it all began. Even so if you get to raid an armory, you will eventually run out of ammunition. So having you conserve your ammunition by having you decide what you shoot at or run is a great game mechanics. The Evil Within 1 and 2 are the two games that does a great job at this. It can contribute to creating a sense of helplessness when you run out of ammunition or health kits.

Finally, there just isn’t another survival horror game coming out anytime soon that could fill the shoes of Resident Evil. I have personally completed The Evil Within 2 and loved that game. Until the next The Evil Within or someone proceed to make Dead Space 4 the way it is supposed to be, Resident Evil is just the best-in-class survival horror game.

And I digress bit for a rant. Seriously, I just disagree with EA’s stance that they need to change a game so much to cater to a diverse market to make the most money and then killing the franchise just because it didn’t meet sales expectation. To me, it’s just not the right way to go. We have seen enough success stories where companies continue to build their niche products so that it is the best in class product and people will buy.

Now, I’m just really pumped about the game and looking forward to get it when it’s out.

Being grateful and self aware

Am I the most discipline person?

Am I living my life deliberately?

Am I the most creative person?

No. No. No.

I’m in fact the most mediocre person ever. And probably the most boring person you have ever met. I’m just not the chirpiest person in any group.

My interest is everywhere and nowhere. So sometimes I got nothing to share. All I do is observe and listen.

And there is always someone better out there. More talkative than me. Smarter than me. Faster than me.

And I’m ok with that.

Only by accepting who I am, am I free to pursue the things that make me feel inspired and do my best work.

And I don’t care how you judge my work. As along as one person is happy with what I have created and it helps him or her, I’m good. I’m grateful.

Random Thoughts Collection #1

  1. A nation’s infrastructure is a representation of its wealth and management. Singapore government constantly repairs or repave our roads because it is necessary. A failing infrastructure will cost the nation millions if not billions of dollars. Try imagining poorly maintained roads resulting in traffic accidents or goods tumbling off transport vehicle
  2. I never liked working on legacy systems with limited budget. It feels restrictive… Stifling…maybe part of it is because I wasnt there to build it… Thus never get to see it grow up… So yeah….hate to work on somebody’s stuff
  3. You pay money to subscribe to a service. And then you come with an expectation of how the service should be. So if there’s something wrong you’ll get upset and wonder why you even pay for that service. And if the customer support goes the extra mile, you are happy. It’s the same thing as being an employee. The concept is exactly the same. The company pay you for a service and therefore they expect to get their money worth. So does it make sense for company to continue to pay you for poor service? Are you as the service provider even worth the kind of money?
  4. Glass half full or half empty. Neither. It is simultaneously full and empty.
  5. In your writing, it is necessary to achieve a balance between your privacy, authenticity and vulnerability. You don’t want to be revealing too much details about your life but reveal enough to show that it’s real.